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Empatheias Events ([personal profile] empevents) wrote in [community profile] memepatheias2018-03-18 06:19 pm
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TEST DRIVE: April

— TEST DRIVE: APRIL —


Welcome to [community profile] empatheias' test drive meme. This test drive is to help interested players test their characters in the game's environment. We've included a few prompts that incorporate specific elements of the game, though you'll find all of them have a lot of leeway for players to get as creative as necessary. Before diving in, here are a few things we'd like to remind everyone about the game in general:

  • Date reminders. Reserves open March 25th and Applications (Canon | OC) open a week later on April 1st. Apps will only be open for four days!

  • OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.

  • Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.

  • Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.

  • Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus, those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.

  • First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!

  • Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. These threads do not count toward AC.

Now with that out of the way, here are some prompts you guys can work from!


PROMPTS

• Prompt A: How about giving the emotions a try?

• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.

• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...

• Prompt D: The Verens Emergency Response Teams are running drills to make sure that the Verens populace, natives and Otherworlders alike, are prepared for any and all emergencies. This means large scale obstruction of public areas, traffic delays, businesses closing their doors temporarily in the name of professional cooperation... and, best of all, Otherworlder participation!

  1. Alpha Lava: If you asked Team Alpha, they would say they drew the short straw. They are in charge of the volcanic eruption preparedness drill! This includes cordoning off sections of the merchant’s square and residential district to conduct the following tasks: evacuation drills, where random houses are the "willing participant" of loudspeaker announcements telling them they have thirty seconds to escape their homes before they die; dunamis training exercises, to determine who would be most able to hold back or freeze incoming pools of lava; and, most helpful, the role of victim mannequin. Posing still as a statue for several minutes at a time to simulate being encrusted by molten lava is a thankless job, but someone has to do it.
  2. Epsilon Epidemic: Team Epsilon's emergency preparedness drill is outbreak of a deadly disease! For this simulation, they will be rounding up helpful Otherworlder volunteers and distributing signs for them to wear around their necks. Following that, instructions are varied. Perhaps some people end up in quarantine, informed that Team Epsilon will shoot to kill anyone who escaped. Perhaps some people are under strict instruction to act out their sign to the best of their ability, and will be penalised if they don't! (What's the penalty? It's quarantine, or no gift bag, or both.) Perhaps they are simply dead and have to lie in the street all day. Yes, that's very boring. No, they don't have a choice. At the end of the simulation, all participants are given a gift bag filled with handmade cookies (courtesy of Team Epsilon's very own multi-talented Agent N) and gift certificate for a spa day for two. Most importantly: have fun!
  3. Gamma Grandstanding: Team Gamma ended up with the newest preparation drill. Its official title is "People With Indeterminate Motives" (PWIM for short) to keep from throwing a wrench in the Briarlan trade deal and offending sensibilities, but make no mistake: it is about knowing exactly what to do if pirates invade Verens and conduct a hostile takeover. Some Otherworlders will be placed specifically in local business - restaurants, independently owned shops, even the zoo - and trained how to protect them from PWIM. Some businesses will be targeted; others will be ignored entirely (hope you brought a deck of cards!). Other Otherworlders will be asked to play the pirates - sorry, PWIM - themselves, complete with lame costumes (eyepatches, fancy hats, fake parrots to sit on a shoulder, itchy peglegs) for the sake of immersion. Arr! Aye, avast!



• Prompt E: Despite the rain and everybody coming down with colds during the month, everyone in Verens is still doing their best to get ready for next month's Flower Festival. And Otherworlders are definitely expected to help with prep work. After all, it's everyone's festival, so everyone should help make it the best it can be! So here's a few ways to help!

  1. Sign Me Up: The Festival needs signs! Lots of signs. And lots of signs need lots of painters! Or one incredibly overworked painter, but in this case, they've decided to go the teamwork route, pairing up Otherworlders and having them make signs advertising various games at the festival! Sounds easy, right? But with emotion based paints in play, be careful. Too much negativity between partners and the wording will change, the paint could run, go too far in the other directions and the signs will be practically glowing, but possibly lead to claims of false advertising!
  2. Special Delivery Flower Festivals need lots of flowers, and people to transport those flowers! And thanks to handy tech exchange with Briarlan, this year there's some fancy containment units for transporting them. They're really just crates with some fancy looking meters attached, meant to open up when they reach the festival grounds. Unfortunately, these new inventions probably could've used some additional testing and are prone to opening randomly sending flowers all over the place! Try and collect as many as possible and bring them back to the grounds, the festival organizers would appreciate it.
  3. Flower Round Up! Or maybe painting signs and boxing flowers aren't your thing, so how about...corralling them? With all the good vibes in the air, it seems some of the flower arrangements have literally pulled up roots and are running around the festival. And you can't have a flower festival without flowers, so do your best to try and get them back where they belong before they run off to start some sort of flower civilization in the woods*.

    *They probably will not form a flower civilization in the woods, but you never know.



• Prompt F: With Verens trading with more and more cities out there, some shopkeepers have gotten an idea to try and increase sales by encouraging both citizens and Otherworlders to shop local by promoting a tour of various business in the merchant district! Though the crystal has been a little negative, they're still hoping the tour goes off without a hitch! After all, it's too late to postpone it.

  1. On the Clock: The first stop is Click, Clack, Clock, a clock shop that offers delivery to anywhere on the island! Unfortunately, due to the poor weather, all of the delivery staff are out with colds, so they're looking for volunteers! And yes, you're on this walking tour, but don't be surprised if you're handed a bicycle and a clock and sent on your way to deliver a clock. Hopefully they remembered to tell you where to go before shoving you out the door.
  2. Shine On: Assuming you haven't been conscripted into the clock store's delivery force, the next stop is at Verens' very own Restoration Works, an establishment for restoring old antiques and making them look good as new. They've set up an interactive demo for everybody, so partner up and practice using your emotions to bring some shine back to some dull scraps of metal! Sorry guys, they're not going to let you work on anything really valuable during the tour, but if you show some promise, maybe they’ll hire you on in the future!
  3. Polg-Oh No: Finally, the tour will end with a nice relaxing meal at the Sweethearts Cafe. Or it was intended to be relaxing, anyway (who would've thought the antique store would be the calmest part of the tour?), but it seems no place is safe from the Polgo plague. Better keep an eye on your plates, otherwise the second you’re distracted, the small kitten-sized blue bugs might scurry up the table and try and run off with your food!

    Even if you’re paying attention, they might give it a shot anyways. So be on your guard and ready to give chase if it happens!



• Prompt G: Make your own! It could include blueberries and/or buckets.


For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
bu773rfly: (h5)

C

[personal profile] bu773rfly 2018-03-30 10:36 am (UTC)(link)
I know some visualization techniques that help with the accidental broadcasting, but there's a high degree of individual variation with these things, so you might have to modify them to suit you.

[ie: Been there. Done that. Want deets?]
greencosmicdust: (um what now?)

[personal profile] greencosmicdust 2018-04-02 02:16 pm (UTC)(link)
[That causes some nervous laughter.]

Visualization techniques haven't really worked well for me in the past but I guess I could always try it again. Modifying it shouldn't be too much of a problem.

[Depending on the techniques.]
bu773rfly: (4)

[personal profile] bu773rfly 2018-04-02 02:34 pm (UTC)(link)
[The telepathic suggestion of a nod.]

If you really have to try to make it work, it's no good. It needs to be something familiar to you that you can run passively without devoting much attention to it.

So...I used to work with computers, so I use things like firewalls, partitions, even multiple communication formats. Separate
this stream of information from that stream, and lock them down. After a while it works like resistance training and you start dividing your thoughts off by default.

[They don't want to launch into a ramble about IM and email without knowing whether this is one of those medieval weirdos. Or maybe the modern kids are the weirdos around here?? Life is bizarre now.]

The last time you had to multitask, or talk to someone while working on something else. Try describing the circumstances.
greencosmicdust: (will not hesitate to use this)

[personal profile] greencosmicdust 2018-04-02 02:48 pm (UTC)(link)
[It hadn't helped that Hunk had been trying to dig around in her head. But as the person on the other end talks, the more it makes sense to her. Computers - firewalls, partitions and communication formats. All of that is something that comes easily to her.

Pidge had easily worked with the Olkari technology because it had related tech to thought forms.]


That's a great idea! [Pardon her excitement.] Think of my mind like a computer system and the rest falls into place so much easier. Thanks, that's really helpful.

[No seriously. All of this is a great way for her to keep a lid on her thoughts so she doesn't accidentally ramble to the whole Otherworld population at random times during the day.]

Usually I'm hacking into computers and telling my teammates how to nagivate enemy bases. Or piloting my Lion while coordinating plans with them.
bu773rfly: (h1)

[personal profile] bu773rfly 2018-04-02 03:24 pm (UTC)(link)
[Oh thank god.

Back comes a ripple of satisfaction and relief. Having to put a lid on things sucks, and Hudiemon takes the invitation to not bother slowing down.]


Okay, try this. You're surrounded by a sea of information, and all channels are open. Shut them off one by one, and set up some security measures. Eventually you'll have just one channel left - don't try to regulate what goes through it yet, that's probably too much all at once. As long as you cut down on communications you aren't even aware of, it's a solid starting point.

Fill in the specific context and techniques you'd use. I think pretending it's a tangible system trips some kind of placebo effect, but like I said before, it's no good if it doesn't feel familiar.
greencosmicdust: (acting casual)

[personal profile] greencosmicdust 2018-04-02 08:08 pm (UTC)(link)
[Talk tech to her, it helps.

As the person on the other end talks, Pidge closes her eyes and tries to envision all of this. Sitting at her console on the Castle of Lions with so many channels and voices going all at once - lights flashing needing her attention.

Then shutting them off. Closing communication channels, the console become silent and darkened until only one voice is left.]


That really works. I definitely need to practice that.
bu773rfly: (20)

[personal profile] bu773rfly 2018-04-02 10:42 pm (UTC)(link)
[Hell yes they are the BEST AT EXPLAINING THINGS yes.]

Good.

[smugge]

The next step would be...there's a lot of ways to go. You could try making a space for your own thoughts that's divided off from the outside, or practicing tighter control over conscious transmissions. [Faint images filter across. A vague mental map of an intranet, the nodes and connections arranged in the space of an internet cafe and then in flat abstract, data circling without leaving the system. Packet sniffers embedded in Digimon, tucked away in server corners, snapping up suspicious data.] My experience suggests that it doesn't stick as easily if you try to stack too many steps together, but brains are too complicated to just say what will and won't work, so you'll have to experiment.
greencosmicdust: (happy pidge)

[personal profile] greencosmicdust 2018-04-03 01:24 am (UTC)(link)
[It works for Pidge but there are other members of her team that it wouldn't.]

Yeah, I get it. Everyone thinks differently so finding what works will be different too. But I've got a good start and idea of how to proceed. That's was really helpful, thanks.

My name's Pidge, by the way.
bu773rfly: (h5)

[personal profile] bu773rfly 2018-04-03 01:48 am (UTC)(link)
[being thanked is mushy and for nerds tho.] It's nothing.

Call me Hudiemon.
[....] You're obviously new in town, so if there's anything you need help with, my door is open. ...Metaphorically. I don't have many standing obligations to worry about.