Empatheias Events (
empevents) wrote in
memepatheias2018-07-19 07:19 am
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TEST DRIVE: August
Welcome to
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- Date reminders. Reserves open July 25th and Applications (Canon | OC) open a week later on August 1st. Apps will only be open for four days!
- OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus, those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
- Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. For new characters, these threads do not count for activity check. However, these can be supplementary threads for players already in-game.
Now with that out of the way, here are some prompts you guys can work from!PROMPTS • Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: Helisium, the upcoming festival, is a celebration of daytime games and ballroom dancing. However, the sad truth is that not everyone knows how to dance, or how to play certain sports. To kill two birds with one stone, so to speak, a certain section of the party-planning committee has come up with a new sport that incorporates the best of both worlds. The name of the game? Footloose Ball, and it's the latest craze! Why not join and learn something new? There's even a tournament being held, with a big prize on the line!- Training: The rules of Footloose Ball are simple, it's a combination of rugby football but with a twist! The player in possession of the ball must constantly be dancing as they try to reach the goal. But there is plenty of time until the game, so the coach has instructed everyone to go out into the city and dance for a whole day. Going grocery shopping? You must dance! Waiting in line for coffee? You better dance! Talking to someone else? Get them to join!
- Otherworld Cup: It's the day of the finals game, and now it's do or die! Literally! Maybe. What the rules forgot to say was that the player in possession of the ball must dance, or the ball will shock them with a high voltage! Can they get to the goal and score a point for their team? As for those NOT in possession of the ball, they don't have to dance until they have the ball, and they get to use whatever skills (or magic?) they know in order to stop the other player. Anything goes!
- Victory Pose: The winners of Footloose Ball Cup have been declared! Now all that's left is a traditional team photo with the trophy. Make sure not to blink! Just kidding. The method that the group "photo" is taken by isn't with a device, but a traditional painting instead, which means the team will be posing there out in the sun for a while. You can't rush art, as they say, so make sure to stand still as the artist does their job. The good news is that players are allowed to talk to each other as they stay still, so why not get to know another a little better now that the game is over? As for those who aren't posing, they are allowed to interact with the players, too. Why not get them a drink? Or heckle them? That's also an option.
• Prompt E: Helisium is the highlight of the summer and every restaurateur in Verens is eager to see their establishment become one of those selected to cater for the festivities. Of course, there are only a few slots available, which means the only way to settle who’s the top chef in town is through some rigorous cooking competitions! These teams of chefs are going all out, and need all hands on deck, so they will be seeking volunteers to help them win their way to the top! Do you have what it takes?- A Pizza the Action: One round of the cooking competition asks teams to cook rather traditional dish: pizza! However, nothing is as simple as it seems, and the hosts soon reveal that teams will be required to cook their pizzas with some...unusual (and dangerous) secret ingredients. Are you given a spiky, smelly durian to work with? Are those lobsters actually alive? Or are you asked to serve your pizza while it’s on fire? The more creative you are, the more points you’ll earn your team. Things are sure heating up!
- Piescraper: Any chef worth their salt will tell you that presentation is key, and in this event, presentation is the only key. Really, it doesn’t matter what you use so long as it’s food, but the judges want to see the most impressive food sculpture you can come up with! Just bear in mind that these creations must stand on their own and be created entirely, 100% out of food products. Your team may earn extra points for making the tallest sculpture as well. Start building!
- The Great Verens Bake-Off: Desserts are almost as important to Helisium as the regular food is, though the judges for this event seem to be a little less...intense than the others. For this competition, participants are asked to bake and decorate a beautiful, tiered cake with sweet, edible flowers. These flowers have certain emotional effects on those who handle them, and such individuals will find themselves feeling very pleasant and agreeable, no matter how prickly they may ordinarily be! They may even try to assist other teams with their bakes. Oh, well...at least everyone seems to be enjoying themselves. The judges will be making their decisions based on which team had the most camaraderie, so play nice!
• Prompt F: The roleplaying cult of Ortheias seems to have become more prominent lately, having taken in new members from Briarlan. Today, they seem to be playing a "murder game" called Syndicate! They are also inviting people who aren't members to participate… will you join them by picking a role from the purple hat the men in cloaks have to offer, or will you just watch? It's confusing and anger inducing, either way. For those who want to play the game, the objective is to catch all the Syndicate members before they "kill" all the innocents in the game!- I Put On My Role and Wizard Hat: Perhaps you are forced by a man in a cloak, or perhaps you voluntarily pick a role from the various strips of paper in the purple hat. The roles are for the Syndicates are: blackmailer, consigliere, boss, and framer. As for the innocents, the roles are: janitor, spy, veteran, doctor. There seem to be neutral roles, as well, such as the survivor, the witch, the amnesiac, and the fool. The game moderators don't seem to intend on explaining what the functions are of each role (thanks, mods!) so go ahead and make up your own backstories and abilities. Of course, they key to this game is to figure out who the other person is without letting your own identity slip. Good luck!
- Activity Check: Everyone is safe while the sun is still up… Do you have your role and have you gotten to know the other participants of the Syndicate game? Good. Because the game moderators now want you to participate in an activity! You now have to think of a lie about yourself and convince two other people that this is true. Basically - just lie to as many people as you want! Be sure you're convincing… but remember - the moderators are watching you. No unruly business!
- The Trial: After a day has passed in the setting of the Syndicate game, a trial happens. Why? Because you've lost one person to one of the Syndicates. This person is now dead in the game and cannot be revived. It seems that everyone is suspecting you - whether it's your clothing, the way you're dressed, or just the fact that you're breathing the same air as they are, you are now the primary suspect for the "murder"! Prove your innocence to all players involved, try to pin it on the nearest person, or maybe even get into a fight with everyone? The world is your oyster.
• Prompt G: Make your own! It could include raisins and/or a skirt with holes in it.
For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun! - Training: The rules of Footloose Ball are simple, it's a combination of rugby football but with a twist! The player in possession of the ball must constantly be dancing as they try to reach the goal. But there is plenty of time until the game, so the coach has instructed everyone to go out into the city and dance for a whole day. Going grocery shopping? You must dance! Waiting in line for coffee? You better dance! Talking to someone else? Get them to join!
why would he? he's the posterchild of misanthropy!
If they are wise they should listen to what I say.
[But mortals have never struck him as wise. This is a battle he isn't going to win.]
They should learn to respect a god.
no subject
You've not spent a great deal of time around people if you think that most of them are wise at all.
[Some of them have some sense sometimes, the greater number of them almost none to speak of.]
Still, they can be entertaining. Even if they're not, their lives are short.
no subject
[Zamasu pulls a face when the other says that. Wisdom is wasted on mortals.]
No. They should be put to justice.
[And one sweet day Zamasu will be the one doing the judging.]
no subject
[Yrael's tail thumps lightly against the ground as he considers his next words to this...god. The concept as such eludes him, save as how he's heard people define it--ageless beings responsible for the beginning of all things. If that's indeed the criteria, well. Zamasu's not the only god in this conversation.]
What would you define as justice?
no subject
There is justice. A god's justice... [And to be precise...] ...my justice.
[And Zamasu smiles while he conveys that thought.]
no subject
Perhaps what the bloodlines did could be called justice. He didn't think as much. The Royals had their duties, of course, and the Abhorsens kept the peace, but 'peace' in this case was more the balance between the living and the dead.]
There is life, and there is death. Or would you say that it is justice for the mouse to be eaten by the hawk?
[Pause.]
And you saying that it is your justice hardly defines what it is.
no subject
[The smile that was on his face just yet disappears slowly and makes place for a more thoughtful expression. The entire concept of justice could differ from person to person. From god to god. But Zamasu did not consider all these others and their idea of justice. There was only one justice that mattered. And that was his own.]
That no mortal will be able to escape the divine punishment they deserve. [The smile returns on his face. Still, thinking of punishing mortals and doing it seem to be worlds apart. To put thoughts into action would take time and planning. And maybe he should just wait until his master would pass away.]
no subject
Also, that is still not a definition.]
You fancy yourself a Destroyer then.
[You can practically hear the capitalization.]
That did not work out very well for the last that tried it. He was broken in two and buried deep under-hill. Twice. The Living tend towards wishing to stay that way, and can do truly astounding things towards that end.
no subject
[Zamasu does not believe in astounding things coming from mortals. The things he has seen displeased him greatly.]
Hmn. [Cool story, bro. But if push comes to shove Zamasu is not going to make a mistake like that.]
no subject
[You haven't lived among them very long, it seems. Yrael has for...longer than he sometimes cares to think about. Individually, they were quite capable of being petty, shortsighted, and evil. Together, though, loathe as he is to admit, they were tolerable. A net positive, as it were.]
All things require balance. Tip the scales too far, and who knows what will happen. Do you disagree?
[Cool story indeed, bro. Let us know how that works out for you later on down the line...]
no subject
Do you need a god's praise that badly?
[It is true that Zamasu has never lived among mortals but he has been observing them for almost his entire life. And, of course, there were a few exceptions and even then it would only be a matter of time before they'd lose themselves in their wars.]
I do not. [He shakes his head a little.] Balance is one of the most important things there is. [And to him the only way balance could exist was to get rid of all mortals. This person, mortal (or...maybe not), was painfully wrong. Just like everyone else.] For any universe.
[He pauses briefly and when he speaks again there's a hint of annoyance in his voice.]
You ask a lot of questions.
no subject
The mental scoff is audible.]
I need no one's praise. Can you praise what you do not understand?
[He pauses in return to lay some of his fur to rights, and a bit longer than Zamasu besides.]
When you are as old as I am, you'll find there's a lot of time for questions.
no subject
Oh, but he does hear that scoff and his anger flares up immediately.]
Do you scoff at everything you do not wish to understand? Is the concept of a better universe without mortals so difficult to grasp?
[Zamasu is too pissed to sip at his tea and replies with a hiss.]
So it seems, old fool.
no subject
Yrael is almost amused by the anger--seems he struck a nerve.]
But will it be better, or do you merely think it will be such? I've seen the end of which you speak, young god. I've seen the world destroyed six times over, to be remade seven.
[He sends over an image--a memory, older than the human concept of time. It's of a great, thunderous cloud hovering ominously above a blasted landscape, nothing but Death as far as the horizon stretches, surrounding a core of light blinding to look at in its intensity. It's something he has shown no one, and there are none left who remember it save him and a shadow.
His mental voice, when he speaks again, is a crackling hiss that somehow echoes, even transmitted without sound.]
See the world you would have, little Destroyer. Is this what you want?
no subject
The question makes him frown deeply. In his mind it will be better but how it will be better is something he can't say yet. He has not laid a hand on any mortal and the one that came to him to fight him flat out beat him.
Still, the thought of bringing them to justice seems the only right thing to do.]
Every universe will prosper when you remove its evil, old man. [Well, congratulations. Zamasu rolls his eyes.] One world? I have seen many worlds end because of these mortals and their never ending cycle of war and destruction.
[Zamasu sips some of his tea when the image appears. It does not impress him, yet it is an interesting skill to have.]
I see it differently.