Empatheias Events (
empevents) wrote in
memepatheias2019-03-19 07:11 am
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Test Drive: April
Welcome to
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- Date reminders. Reserves open March 25th and Applications (Canon | OC) open a week later on April 1st. Apps will only be open for four days!
- OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus, those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
- Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. For new characters, these threads do not count for activity check. However, these can be supplementary threads for players already in-game.
- For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: Arehtei Amusements is a new company in Verens seeking to bring Arehtei themed festivities to the people of the city. This might've not been the best idea as it's not endorsed by the creatures themselves and coming up with festivities for some of them can be a bit of a stretch, but they've already incorporated, so it's a little late for that now. Anyways, first up is Piphron, which might not be the best or the easiest choice, but it's too late to change their focus now. So visitors to the Piphron Party will find a few activities awaiting them:
- Catch of the Day: One of the first activities people will notice resembles a game of frisbee. But with blindfolds! What better way to build trust if you can't see or at least that's the line of thinking here. Participants will be grouped together and whoever's turn to catch will be blindfolded and have to rely on their partner's directions to catch the flying disc. Everything about this seems like it was a better idea than on paper, but it's probably too late for that now. Especially if one of them is flying at you!
- Leap of Faith: For those who want to try out something with less of a chance of getting hit in the face with a frisbee, there's also a trust fall activity going on. But unlike the regular team building exercise, this one seems to have been taken to the extreme and mixed it with bungee jumping. After a brief lesson in Dunamis, one person will be escorted to a platform to fall off it and work with their partner on the ground to slow their descent using emotion magic. And don't worry, it's completely safe! The area under the platform seems full of what looks like foam padding, so there's nothing to worry about if someone messes up or falls too fast.
- Paper Trail: The Arehtei have two sides and since balance is important, they've also tried to incorporate feelings of distrust into today's activities (besides the feelings of skepticism one might have from watching this nonsense and learning the event organizers are planning on more things like this). The organizers were trying to set up a mock murder mystery to try and sow feelings of suspicion or distrust in good fun, but it seems like someone's stolen the sign up sheet listing all the roles! So now they're asking for help to recover the sheet and the culprit responsible! It could be anyone, but odds are they're still in the park somewhere. Or more likely, the wind blew the paperwork away when someone wasn't looking, but they don't seem to be considering that one, so good luck hunting for the mystery thief!
• Prompt E: Whether he finds you on a random street corner, inside a grocery store, or at the library, a butler who introduces himself only as Benson is handing you an invitation and informing you that the illustrious Count Dunnit has invited you to stay at his manor for the weekend with a few other select guests. The Count has yet to name an heir for his abundant fortune, and he apparently has decided to bequeath his estate to whoever he enjoys spending the weekend with the most. How can you possibly refuse? However, should you choose to join Count Dunnit and his other guests at the manor, you may find that this weekend is more than you bargained for...
- Curious Cuisine: Upon arrival at Count Dunnit’s manor, all guests will be invited to partake in a sumptuous dinner of all sorts of rare and exquisite Verenthian delicacies. The food comes in all sorts of strange varieties and colors and aren’t the sort of things that one can find at any restaurant in town, though perhaps for good reason. Whether or not any of this is appetizing is debatable. Have you ever tried grilled wyvern tail? How about bat wings? Snakes? Just snakes? Well, if the cuisine isn’t to your liking, towards the end of the meal, the lights flicker out and when they return, Count Dunnit has crumpled down into his seat, dead as a doornail. Things just took a turn, didn’t they?
- In the Dining Room with the Candlestick: So, Count Dunnit is dead, and everyone in the room is a suspect. You’re a suspect. Anyone here might have killed him to steal his fortune. So it falls to you and your fellow guests to analyze the evidence and discover who the culprit is! Dunnit was poisoned, ostensibly, so starting your investigation in the kitchen and interrogating the staff may prove fruitful. However, it also appears that Dunnit has a stab wound in his back, leaving you to find a knife. To complicate matters further, there is also an injury from blunt trauma to his head. Anything might have caused that. How will you investigate the murder? And moreover...can you trust your fellow guests?
- Goodnight Sweet Prince: As your investigation continues, it becomes clear that there are simply too many variables in this situation for there to be any one culprit, and all clues point to the murder being a joint effort by the members of the staff in an effort to prevent any of the guests from receiving the fortune they feel they rightly deserve. Once the jig is up, however, they release a sleeping gas into the manor and make their escape before anyone can pursue them. These sleeping gas has some extra special properties that make those under its influence particularly cuddly and snuggly when they lie down for a little nap. You may wake up closer to someone than expected. Maybe they’re a complete stranger and you can both agree to never mention this again...or maybe not!
• Prompt F: As the years go on and more people begin to get a grasp of their Dunamis magic, Mr. Bubbly, a man with a vision wants to start training exceptional children to become the island's first official superhero group. He believes that by teaching them to harness their Dunamis by an early age, as well as instilling in them a strict moral code, they'll be ready to defend us from anything in the future. The name of this class? The Umbra Academy. Meanwhile, another man with a different set of ideals, Lord Saline, wants to begin his own program, The Astra Academy. While his school teaches young minds to control their Dunamis as well, he is viewed more as an extremist who wants to tear down the wealthy. While the schools are aware of each other, they have agreed not to clash directly.
- First Class: As both academies officially begin class, they are going to need both students and teachers. Anyone aged 17 and under is welcome to join either group, be it as a student or a teacher. Anybody over that age will have to apply as a teacher/guardian, as the students are largely made up of ten year olds. Either way, whether you're a student or a teacher, you are tasked with standing in front of the class and introducing yourself. Talk about your world and most importantly, what it means to be a hero! Be prepared to take questions, too.
- The Clash: Astra Academy's first mission is underway! Lord Saline has tasked both students and teachers to break into the vault of a museum, using only Dunamis and non-lethal methods when disposing of guards. Ideally this is meant to be a stealth mission, so it's best not to get caught at all. The target? A pink diamond, belonging to a corrupt owner, which Lord Saline intends to sell and distribute to the poor. Meanwhile, the Umbra Academy has a mission of their own! Their students and teachers are to stop an ongoing burglary of a popular museum. If it wasn't obvious so far, it quickly becomes clear that both groups are sent to the same location, with the goal to prevent the other from succeeding. Looks like it's the clash of the academies!
- The Last Stand: Eventually, it's revealed that Mr. Bubbly and Lord Saline are in fact the same person, a legendary con man known as Jet. He created both academies and pit them against each other so he can steal the pink diamond for himself, which he succeeds. Now, even though they're officially disbanded, it's going to take the full force of both academies to catch this criminal mastermind before he gets away. Jet commands a luxury airship full of well-paid guards and mercenaries, which is easily tracked down by our heroes. Using your lessons of stealth and combat from either class, it's time to find your way around his cronies and get that diamond back!
• Prompt G: Make your own! It could include spiders and/or capes.
young xehanort | kingdom hearts
[well this didn't turn out at all like he had hoped it would. no doubt it would make for a very lengthy and interesting journal entry later, but for now he had a more pressing issue to worry about.
like how he had turned a simple flower weed in the pavement crack off some lesser used alley into a monstrous sized plant with thick, green tendrils waving about in the air. one of which had him held up side down and if he didn't know better he was certain the flower monster seemed smitten with him. xehanort crosses his arms and, while upside down still, tries his best to appear as composed and collected as possible.]
I will not ask a second time - put me down this instance.
[ e3 - goodnight sweet prince ]
[he had woken up like this, surrounded by dozens of other people - strangers - in what could only be described as a very friendly adult sleepover. something he was desperately and very intent on escaping from now that he was awake with a pounding headache to accompany whatever regrets he was faced with now for agreeing to come along to this stupid mansion-
there is someone next to him, in fact they are holding onto him very tightly and he would like very much to just. carefully peel them off his person so he may make some attempt to flee. he can see the door from over the small flood of sleeping bodies. now he only needed to... get there...]
[ g - let's go to the beach ]
[it would seem no matter what he could never truly escape his roots, not even on another world entirely. he ends up on the beach, laying back on the sand and staring up at the amulet he'd been given upon his arrival. he lets it hang from between his fingers and watches as the sun catches the jewel's light. it seems so familiar to him and yet...]
a.
Can the two of you go play elsewhere?
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This is hardly tomfoolery. [under his irritation the plant starts to look duller and duller in color.] Continue moving if all you are capable of is useless commentary.
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[He snorts softly, seeming completely unaffected by the young man's mood. ]
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[because yeah sure, he could burn the plant right up but it seems to show some sort of sentience and he's curious enough to test the limits of that.
even if it does mean he's hanging from a weed.]
I am aware such concepts might be beyond your comprehension.
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a
She turns towards him then, offering a small smile. ]
Are you al--
[ .... Wait. It couldn't be. But... could it? ]
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[(why does everyone think he's a child it isn't like he's some short twink wearing oversized clothes???)
being released by the tendril xehanort flips over to land on his feet and watches with curiosity as the plant creature starts to wither away now that it was cut down. his attention is immediately moved to aqua's keyblade, eyes widening. back home other wielders weren't in short supply, but having arrived here he was starting to think he might have been the only one.
it was nice to see that theory proven false.]
Thank you, madam. [he smiles before motioning to her keyblade.] I was not aware there were other wielders here as well. A pleasant surprise, I must admit.
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She hesitates to speak, hands moving to cup her elbows. ] ... You were in trouble. I didn't want to not do anything.
[ She looks away from him for a moment. ] Please tell me - what's your name?
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a
[Ventus is...a little struck by this person.
He recognizes this person and it just...
Yeah. Let's go with friendly for now.]
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Then by all means, go ahead and be friends with it. For however much longer it has left to live, of course.
[because he's about three seconds away from using firaga on this thing and finding a new test subject to study.]
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[Ventus walks closer to it, eying it curiously.]
It might be responding to whatever emotion you're feeling.
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a
[Well, probably her usual default of smacking things with her frying pan might not necessarily work here, but. She does note the movement of the plant growing and picking up the silver haired boy as she passes. And Rapunzel is never one to ignore someone needing help.
So she shifts, approaching but not quite close enough for the plant to reach her, as she pauses for a moment in undoing her hair, leaving it trailing around at her feet on the ground before she gathers it, throwing it akin to a rope or lasso as she aims to get it around the tendril holding his feet. Trying to get him lower at least, and to try pry the tendril from him if possible.]
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[oh that's new. unfortunately his surprise (and new interest) only seems to liven up the plant, making new buds blossom along the stems.
but being closer to the ground does give him a chance to unfurl the tendrils around his ankles and free himself. it takes some effort, but maybe at his growing aggravation the plant finally relents its control without much warning and drops xehanort to the ground.
it isn't far but he does land on his back with a low oof.]
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[Rapunzel winces when he lands like that, hearing that 'oof'. Though of course she is relieved to have him freed at least, and quickly makes to shift in undoing her hair from the plant to hurl it to him in then using the hair to shift him out of the tendrils and the plant's reach.]
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g
[It's a rhetorical question, she doesn't actually care about the answer to it, even as she stands over him, hands on her hips looking about as impressed as not. She's not impressed.]
It seems pretty uncomfortable.
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he wrinkles his nose.]
Actually, this is sand. A different substance from just normal dirt. [pulling the gem back into his palm he moves to sit up, still studying her curiously.]
Laying out on a beach is quite normal, you know. Even encouraged if you remember to apply sun lotion.
e3 - I'm so sorry
[He's found a new teddy bear and he doesn't want it to move away, thanks.]
fhsfhd
casting a look over his shoulder to see who has him trapped - some very eccentric looking redhead - xehanort starts trying to carefully... peel away lea's hands around his waist. he's already a pretty slim person, but he wishes he was smaller to just shimmy out of lea's fucking grip.]
:3 (also sorry for the delay, been busy)
[The shifting starts to slowly rouse Lea, a lone eye slitting open, clouded with drowsiness. He's still out of it, balanced on the verge of sleep, and doesn't fully realize what's going on.]
PLS DONT im chill af <3
Awesome <3 Also 1/2
2/2
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g
[ There's a voice behind him as Xion tilts her head, looking down at the jewel he holds in his hand. In her own hands are a couple of seashells that she'd apparently been collecting along the shore, stopping only when she noticed him.
Suddenly she seems to realize that she might be intruding or even being rude somehow, so she gives him a sheepish look. ]
I just mean... everyone's are so different, aren't they?
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she didn't get to take a canon-update field trip, so yeah, she's got no clue who this guy is.]no subject
[xehanort looks from the jewel to this bold stranger before sitting up in response.]
I wouldn't know. I haven't had a chance to see what others may have. [he looks down at the jewel again cradled in his palm.] This one is actually very familiar to me.
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I've seen mine before, too, actually. What's familiar about yours? [ Because an eyeball was... a little weird to have seen. Although if she tilts her head and thinks... something seems a little familiar to her, too. ]
G
Now... that's still nothing that tells him a thing about the person. As with his own situation, smelling Dark or Light doesn't change their intentions. It could be a member of the Organization ready to kill him on sight, or it could be another of Sora's friends that Arden never met because of when he died.
So Arden summons a Dark Corridor there on the beach and walks out of it, not in his Dark Mode uniform but normal clothes. He did think to take the bakery's apron off at least.
First thing's first, see how the guy reacts. Then... ]
Welcome to Verens.
[ It's not exactly an enthusiastic welcome, but it's a neutral enough starting point, he figures. ]
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[his senses have him turning his head in the direction that the dark corridor opens up in. that innate instinct he's learned to hone over his years of training to sense darkness and light coming into play in a very unusual way.
he almost drops the jewel on his face, but catches it in time before sitting up to properly address the. boy? his heart was unusual from what he could sense, but beyond that... hm.]
What an unusual welcome. I wasn't aware that sort of magic was possible here. [not that he's tried to experiment with the darkness... yet. only in studies.]
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[ He walks a little bit closer, since he's not being attacked yet. ]
Yes, it works, for the most part - can't get from one island to another, but you can get from one end of an island to the other.
[ He stops a few feet away. ]
But you do know about Dark Corridors. So you're with the Organization?
[ They're the only ones that Arden knows who can use the Corridors. Them and Vanitas... and Riku, but he never uses them anymore. ]