Empatheias Events (
empevents) wrote in
memepatheias2019-03-19 07:11 am
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Test Drive: April
Welcome to
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- Date reminders. Reserves open March 25th and Applications (Canon | OC) open a week later on April 1st. Apps will only be open for four days!
- OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus, those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
- Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. For new characters, these threads do not count for activity check. However, these can be supplementary threads for players already in-game.
- For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: Arehtei Amusements is a new company in Verens seeking to bring Arehtei themed festivities to the people of the city. This might've not been the best idea as it's not endorsed by the creatures themselves and coming up with festivities for some of them can be a bit of a stretch, but they've already incorporated, so it's a little late for that now. Anyways, first up is Piphron, which might not be the best or the easiest choice, but it's too late to change their focus now. So visitors to the Piphron Party will find a few activities awaiting them:
- Catch of the Day: One of the first activities people will notice resembles a game of frisbee. But with blindfolds! What better way to build trust if you can't see or at least that's the line of thinking here. Participants will be grouped together and whoever's turn to catch will be blindfolded and have to rely on their partner's directions to catch the flying disc. Everything about this seems like it was a better idea than on paper, but it's probably too late for that now. Especially if one of them is flying at you!
- Leap of Faith: For those who want to try out something with less of a chance of getting hit in the face with a frisbee, there's also a trust fall activity going on. But unlike the regular team building exercise, this one seems to have been taken to the extreme and mixed it with bungee jumping. After a brief lesson in Dunamis, one person will be escorted to a platform to fall off it and work with their partner on the ground to slow their descent using emotion magic. And don't worry, it's completely safe! The area under the platform seems full of what looks like foam padding, so there's nothing to worry about if someone messes up or falls too fast.
- Paper Trail: The Arehtei have two sides and since balance is important, they've also tried to incorporate feelings of distrust into today's activities (besides the feelings of skepticism one might have from watching this nonsense and learning the event organizers are planning on more things like this). The organizers were trying to set up a mock murder mystery to try and sow feelings of suspicion or distrust in good fun, but it seems like someone's stolen the sign up sheet listing all the roles! So now they're asking for help to recover the sheet and the culprit responsible! It could be anyone, but odds are they're still in the park somewhere. Or more likely, the wind blew the paperwork away when someone wasn't looking, but they don't seem to be considering that one, so good luck hunting for the mystery thief!
• Prompt E: Whether he finds you on a random street corner, inside a grocery store, or at the library, a butler who introduces himself only as Benson is handing you an invitation and informing you that the illustrious Count Dunnit has invited you to stay at his manor for the weekend with a few other select guests. The Count has yet to name an heir for his abundant fortune, and he apparently has decided to bequeath his estate to whoever he enjoys spending the weekend with the most. How can you possibly refuse? However, should you choose to join Count Dunnit and his other guests at the manor, you may find that this weekend is more than you bargained for...
- Curious Cuisine: Upon arrival at Count Dunnit’s manor, all guests will be invited to partake in a sumptuous dinner of all sorts of rare and exquisite Verenthian delicacies. The food comes in all sorts of strange varieties and colors and aren’t the sort of things that one can find at any restaurant in town, though perhaps for good reason. Whether or not any of this is appetizing is debatable. Have you ever tried grilled wyvern tail? How about bat wings? Snakes? Just snakes? Well, if the cuisine isn’t to your liking, towards the end of the meal, the lights flicker out and when they return, Count Dunnit has crumpled down into his seat, dead as a doornail. Things just took a turn, didn’t they?
- In the Dining Room with the Candlestick: So, Count Dunnit is dead, and everyone in the room is a suspect. You’re a suspect. Anyone here might have killed him to steal his fortune. So it falls to you and your fellow guests to analyze the evidence and discover who the culprit is! Dunnit was poisoned, ostensibly, so starting your investigation in the kitchen and interrogating the staff may prove fruitful. However, it also appears that Dunnit has a stab wound in his back, leaving you to find a knife. To complicate matters further, there is also an injury from blunt trauma to his head. Anything might have caused that. How will you investigate the murder? And moreover...can you trust your fellow guests?
- Goodnight Sweet Prince: As your investigation continues, it becomes clear that there are simply too many variables in this situation for there to be any one culprit, and all clues point to the murder being a joint effort by the members of the staff in an effort to prevent any of the guests from receiving the fortune they feel they rightly deserve. Once the jig is up, however, they release a sleeping gas into the manor and make their escape before anyone can pursue them. These sleeping gas has some extra special properties that make those under its influence particularly cuddly and snuggly when they lie down for a little nap. You may wake up closer to someone than expected. Maybe they’re a complete stranger and you can both agree to never mention this again...or maybe not!
• Prompt F: As the years go on and more people begin to get a grasp of their Dunamis magic, Mr. Bubbly, a man with a vision wants to start training exceptional children to become the island's first official superhero group. He believes that by teaching them to harness their Dunamis by an early age, as well as instilling in them a strict moral code, they'll be ready to defend us from anything in the future. The name of this class? The Umbra Academy. Meanwhile, another man with a different set of ideals, Lord Saline, wants to begin his own program, The Astra Academy. While his school teaches young minds to control their Dunamis as well, he is viewed more as an extremist who wants to tear down the wealthy. While the schools are aware of each other, they have agreed not to clash directly.
- First Class: As both academies officially begin class, they are going to need both students and teachers. Anyone aged 17 and under is welcome to join either group, be it as a student or a teacher. Anybody over that age will have to apply as a teacher/guardian, as the students are largely made up of ten year olds. Either way, whether you're a student or a teacher, you are tasked with standing in front of the class and introducing yourself. Talk about your world and most importantly, what it means to be a hero! Be prepared to take questions, too.
- The Clash: Astra Academy's first mission is underway! Lord Saline has tasked both students and teachers to break into the vault of a museum, using only Dunamis and non-lethal methods when disposing of guards. Ideally this is meant to be a stealth mission, so it's best not to get caught at all. The target? A pink diamond, belonging to a corrupt owner, which Lord Saline intends to sell and distribute to the poor. Meanwhile, the Umbra Academy has a mission of their own! Their students and teachers are to stop an ongoing burglary of a popular museum. If it wasn't obvious so far, it quickly becomes clear that both groups are sent to the same location, with the goal to prevent the other from succeeding. Looks like it's the clash of the academies!
- The Last Stand: Eventually, it's revealed that Mr. Bubbly and Lord Saline are in fact the same person, a legendary con man known as Jet. He created both academies and pit them against each other so he can steal the pink diamond for himself, which he succeeds. Now, even though they're officially disbanded, it's going to take the full force of both academies to catch this criminal mastermind before he gets away. Jet commands a luxury airship full of well-paid guards and mercenaries, which is easily tracked down by our heroes. Using your lessons of stealth and combat from either class, it's time to find your way around his cronies and get that diamond back!
• Prompt G: Make your own! It could include spiders and/or capes.
Link | Breath of the Wild
A: [While the concept of emotional magic is new to him he decides that trying it out is better than just letting it happen to him. Being proactive and testing it out for himself seems like the best bet at getting to know and understand it.
So, the name of the game is you falling from that tower into a pit of foam bits while Link tries to slow your descent using this emotional magic. He is fairly new at this so it is uncertain if he will be successful or not but he’s standing down at the bottom of the pit as he waves up to whoever has decided to trust him.
Go ahead- Jump!]
B: [Or perhaps it is the other way around. Maybe it is Link who has trusted you in slowing his fall using emotions. Link stands at the top of the tower instead as he gives a small nod and inches to the edge. He’s ready to leap. Luckily he does stuff like this all the time.]
Ready?
[E1: curious cuisine]
[Link isn’t really one for fancy parties. He’d much rather spend his time doing more productive things with his time like finding out how he can return home. ... But food is food. He won’t get anywhere without making sure he takes care of himself.
And Link is far from shy when it comes to tasting new foods. He’s had his fair share of strange edibles over his lifetime and this is really no different. As that plate of grilled wyvern tails and salt and pepper snakes comes out and is set before the guests Link merely serves himself up and starts to taste test.]
... It’s surprisingly not that bad. A little salty. But good. [Wyverns. Who knew people could eat them? A few streams of blue energy fizz and bubble around Link with his delight at how good it actually tastes.]
[G: spiders]
[Link is out searching the outskirts of the town. He’s trying to get a better lay of the land and see just how far this floating island stretches.
While he’s out here and minding his own business and taking mental notes he doesn’t notice the way his arm brushes against a branch of a tree and a new eight-legged passenger lands on his arm. The next thing he knows he’s wincing and brushing the insect of off himself. A spider bite… Now he has to make sure that wasn’t a poisonous one.
Little does he know that spider bite carries a small dose of non-lethal venom that makes him feel random emotional changes. If someone runs into him, he might just be suddenly happy, angry or fearful. Who knows. It’s kind of a roll of the dice.]
G!!
[It's on one of her daily trips back from the lake that she gets a little turned around. This'll teach her to stray from her normal path for a little sight-seeing. When the deep woods thin out and a field stretches open before her, she knows she's lost.]
[Well, it's no big deal. If she goes back the way she came, it's a straight-shot back to the lake, and the city is closeby. What Mipha wasn't counting on was a glimpse of Hyrule royal light-blue and familiar blonde hair in the near distance. It's Link alright; she would be remiss if she didn't greet him out in the wilderness! ......Or, at the very least, she would regret it later if she didn't...]
[She makes her way over at a normal pace (can't look too eager), and once she's close enough that he'll hear her, she calls out.]
...Link?
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No. That can't be.]
Princess Mipha...?
[His surprise is matched with wide eyes and then a softer look of relief. Mipha's presence, while one that he still can't remember all of their histories together, is a welcome one. He thought himself to be alone in a strange land with no friends or acquaintances. This can't be a dream, can it? She seems more alive than the flowers growing around his feet.]
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[As soon as it's confirmed, Mipha's face lights up and she breaks out into a smile. She comes closer, the same flowers under his and her feet blooming brighter and filling the air with their fragrance. There's a sparkle to her eyes, and it's not just because they've become glossed over by unshed tears.]
Link...! Oh, it is you!
[Her voice is full of joy, and some relief of her own. But she can't help but hold back a little, knowing that people from the same world can be plucked at different times... and Link's memories are severely limited, regardless. She stops several feet from him, hands clasped together on her chest; of course, she doesn't see the spider bite.]
You're here... I-- ...we're both here... [her joy becomes mixed with apprehension, of his current state] You...you must be terribly confused...
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That would be...
[His spider bite itches and Link suddenly finds himself smiling, though. Something like joy flickers inside his chest at the sight of her smile. He can't stop the way he smiles warmly and feels such glowing joy at seeing a her here. A smile he hasn't had on his face for many, many years.]
Waking up in strange places seems to be something I have to get used to... Yet I'm happy to see you, princess.
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B.
[He's kind of learning the art of testing over and over, but jumping off and then attempting it sounds a little extreme, even for him.]
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I don't suppose it matters. Whatever one feels like it might help me... Float?
[Which emotions are floaty?]
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An emotion to help you float?
[The minute he said it out loud, he knew what he could try. He's just not sure how to make it work.]
Do I...aim it at you?
[Hiro holds up his hands and points them at the Hylian. Link, you are totally going to break your face and he will apologize when that happens.]
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I think that's the idea.
[He gives a small nod. The kid doesn't seem too confident yet so he doesn't jump off just yet.]
Do you need a moment?
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E1
[ Bulma's had to branch out a little in terms of food over the years. For one, she has a husband and (now two) children who have voracious appetites and near bottomless stomachs so it might seem natural to rotate restaurants so they one place wasn't constantly out of almost everything on their menu. West City would surely have a problem with her if she didn't, she thinks.
But even Vegeta might stop at wyverns. Or at least Trunks might, considering Vegeta's definitely eaten bug aliens before, but either way there's a look of mild horror and mostly disgust on Bulma's face as he tells her it isn't bad, almost like she doesn't believe him. ]
You can't be serious. Not that bad?
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... I've eaten worse?
[Which is quite true. He's eaten (by accident or not so much by accident) monster parts before and has even cooked with rocks. Dubious as it is sometimes it's what gets him through a night without starving.]
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So you're just going to continue eating worse when there's a lot of good options outside of this place? [ She's seen them for herself on her & Vados' oft spur of the moment food tours in Verens. The blessing and curse of being friendly with an angel who happened to like food as much as her brother. ]
Once this is over with you could go and get something actually good.
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[Link maybe says that with a hint of sarcasm and amusement in his tone. Just a bit. He knows she has a point that this vibrant city must carry so many culinary treasures and he's very very excited about that fact. But right now? He's at this weird party. So why not indulge.]
What places would you recommend?
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A
Is it going to work? Will Link catch him?!]
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Link makes a small noise at the back of his throat and then quickly has to attempt something. Anything-!
With thoughts of how paragliding makes him feel Link suddenly creates a whoosh of wind underneath the child. It partially works at making him fall slower! But might knock him around a bit. Hopefully he's not too fragile.]
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But then he is. There's a gust of wind like he's being pushed up, as if he's a sail caught in it. It's rough for sure, but that's what makes it more fun! And it does slow his fall, yet doesn't break it, and he still hits and bounces on the foam, though certainly not at the velocity he would have done so.
Once he's settled on the foam, Atreus breathes heavily from all the adrenaline, then sits up with a grin.]
That was great!
[There's a whirlwind of his own that pops up, gentle and playful, from how excited he feels about all this.]
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He moves to the edge of the foam hit and holds out a hand to help the boy out.]
Well done.
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D2-B ish
Link! Do be careful. I hope you have a backup just in case, but never fear--- I, Prince Sidon, will catch you no matter what happens!
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His fingers twitch in old habit of wanting to pull out his paraglider out of habit, regardless of that...
He gives a silent nod and waves a hand before he simply... goes for it! He leaps off the tower and down towards the prince with wide arms. Sidon is one of the most emotionally positive people he knows. He shouldn't have much issue. Right?]
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so, with all of his emotional strength, he focuses on pushing that enthusiasm up and out.
something like a warm wind billows from the ground, tinged with a faint red light that goes past Sidon and up into the space above him--- probably one solid Sidon-height burst that hovers and waits for Link.
no way he's going to let him fall! ]
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Then he finishes falling which his hopefully right into a zora prince's arms. Whump.]
... Well then.
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A
[Both being relativity new to this world, Link was one of the first people Junko really trusted and liked being around, but even then she was always afraid of him finding out the truth.
Being already dead, the falling was never actually the test of trust from her. Instead, she takes a napkin and wets it. She nervously holds it ready to reveal the makeup she's wearing isn't her "real skin" as it were
Before, I jump...you trust I'm not a bad person right?...That wouldn't dream of hurting anyone?
D2-B
[The person beneath him gives a cheerful wave with both hands.]
I've only been here two weeks, but I'm sure everything will be just fine! You can count on me, one hundred percent!
[........is this really a good idea]
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He gives a small nod and then with that, he leaps off the ledge! Geronimo!]
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[A mere second after Link steps off the platform, the sheer buoyant force of the bard's joy and optimism blasts him straight on! It's not only that he stops falling, but...
he's literally being blown away...
The person on the ground manages to hold the note for a solid minute before they think to glance up.]
.............Huh?
Oops.
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