Empatheias Events (
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Test Drive: April
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- Date reminders. Reserves open March 25th and Applications (Canon | OC) open a week later on April 1st. Apps will only be open for four days!
- OC Reminder! Just a quick reminder that original characters are allowed. Those interested can also use the test drive. OCs do not need to be reserved.
- Emotions are key! Empatheias' premise focuses on how anyone's emotions can affect their environment, be it big or small. While not every emotion will cause a reaction, significant ones definitely will. How much effect a character will have will ultimately be up to you, the player. Also, while we're giving a lot of leeway for the test drive, keep in mind that there will be some limits in the actual game.
- Everyone has an amulet. All characters have a unique amulet that is specialized for them. It will contain all of their emotion drops and it serves as the network device. Remember, communication is telepathic. Otherwise, it works basically the same.
- Assume the character is already in the game. Because "OMG WHERE AM I IS THIS REAL LIFE" threads aren't going to be very helpful in this test drive! Plus, those are going to happen in-game, anyway. So to make things easier, just assume that they've been around at least a week or so. Still learning the ropes, but not a complete "first day" experience.
- First or third person allowed. Your threads can be in either first or third, but we'd advise being flexible about it. Remember, these threads can also be used in your application for samples! Reminder: We only require one sample and it can be done in either format. We have also made a change to our sample requirements, so look over the Applications page!
- Transfer to in-game. If accepted, you can assume threads made on the Test Drive happen in-game if the scenario can reasonably fit. For new characters, these threads do not count for activity check. However, these can be supplementary threads for players already in-game.
- For your threads, put the Character Name and the Canon in the subject line to help readily identify them. You're also welcome to use more than one prompt for respondents to choose from. If you have any questions or want to brush up on the game information, refer to the Game Information entry. Otherwise, tag around and have fun!
Now with that out of the way, here are some prompts you guys can work from!
• Prompt A: How about giving the emotions a try?
• Prompt B: Refer to the Task Board and choose a task your character may be interested in taking up. For this prompt, you could have your character ask for help, already be in the middle of the job, or react to it in some way. Perhaps they were an unfortunate victim or want to create a job countering an existing one. You could even have a prompt making a job request. Creating jobs for the purpose of the test drive is absolutely doable.
• Prompt C: How about giving the amulets a go? Start a telepathic conversation and see how it works. Remember, the amulets are sending out the owner's thoughts so might want to be careful about how the stream of consciousness goes...
• Prompt D: Arehtei Amusements is a new company in Verens seeking to bring Arehtei themed festivities to the people of the city. This might've not been the best idea as it's not endorsed by the creatures themselves and coming up with festivities for some of them can be a bit of a stretch, but they've already incorporated, so it's a little late for that now. Anyways, first up is Piphron, which might not be the best or the easiest choice, but it's too late to change their focus now. So visitors to the Piphron Party will find a few activities awaiting them:
- Catch of the Day: One of the first activities people will notice resembles a game of frisbee. But with blindfolds! What better way to build trust if you can't see or at least that's the line of thinking here. Participants will be grouped together and whoever's turn to catch will be blindfolded and have to rely on their partner's directions to catch the flying disc. Everything about this seems like it was a better idea than on paper, but it's probably too late for that now. Especially if one of them is flying at you!
- Leap of Faith: For those who want to try out something with less of a chance of getting hit in the face with a frisbee, there's also a trust fall activity going on. But unlike the regular team building exercise, this one seems to have been taken to the extreme and mixed it with bungee jumping. After a brief lesson in Dunamis, one person will be escorted to a platform to fall off it and work with their partner on the ground to slow their descent using emotion magic. And don't worry, it's completely safe! The area under the platform seems full of what looks like foam padding, so there's nothing to worry about if someone messes up or falls too fast.
- Paper Trail: The Arehtei have two sides and since balance is important, they've also tried to incorporate feelings of distrust into today's activities (besides the feelings of skepticism one might have from watching this nonsense and learning the event organizers are planning on more things like this). The organizers were trying to set up a mock murder mystery to try and sow feelings of suspicion or distrust in good fun, but it seems like someone's stolen the sign up sheet listing all the roles! So now they're asking for help to recover the sheet and the culprit responsible! It could be anyone, but odds are they're still in the park somewhere. Or more likely, the wind blew the paperwork away when someone wasn't looking, but they don't seem to be considering that one, so good luck hunting for the mystery thief!
• Prompt E: Whether he finds you on a random street corner, inside a grocery store, or at the library, a butler who introduces himself only as Benson is handing you an invitation and informing you that the illustrious Count Dunnit has invited you to stay at his manor for the weekend with a few other select guests. The Count has yet to name an heir for his abundant fortune, and he apparently has decided to bequeath his estate to whoever he enjoys spending the weekend with the most. How can you possibly refuse? However, should you choose to join Count Dunnit and his other guests at the manor, you may find that this weekend is more than you bargained for...
- Curious Cuisine: Upon arrival at Count Dunnit’s manor, all guests will be invited to partake in a sumptuous dinner of all sorts of rare and exquisite Verenthian delicacies. The food comes in all sorts of strange varieties and colors and aren’t the sort of things that one can find at any restaurant in town, though perhaps for good reason. Whether or not any of this is appetizing is debatable. Have you ever tried grilled wyvern tail? How about bat wings? Snakes? Just snakes? Well, if the cuisine isn’t to your liking, towards the end of the meal, the lights flicker out and when they return, Count Dunnit has crumpled down into his seat, dead as a doornail. Things just took a turn, didn’t they?
- In the Dining Room with the Candlestick: So, Count Dunnit is dead, and everyone in the room is a suspect. You’re a suspect. Anyone here might have killed him to steal his fortune. So it falls to you and your fellow guests to analyze the evidence and discover who the culprit is! Dunnit was poisoned, ostensibly, so starting your investigation in the kitchen and interrogating the staff may prove fruitful. However, it also appears that Dunnit has a stab wound in his back, leaving you to find a knife. To complicate matters further, there is also an injury from blunt trauma to his head. Anything might have caused that. How will you investigate the murder? And moreover...can you trust your fellow guests?
- Goodnight Sweet Prince: As your investigation continues, it becomes clear that there are simply too many variables in this situation for there to be any one culprit, and all clues point to the murder being a joint effort by the members of the staff in an effort to prevent any of the guests from receiving the fortune they feel they rightly deserve. Once the jig is up, however, they release a sleeping gas into the manor and make their escape before anyone can pursue them. These sleeping gas has some extra special properties that make those under its influence particularly cuddly and snuggly when they lie down for a little nap. You may wake up closer to someone than expected. Maybe they’re a complete stranger and you can both agree to never mention this again...or maybe not!
• Prompt F: As the years go on and more people begin to get a grasp of their Dunamis magic, Mr. Bubbly, a man with a vision wants to start training exceptional children to become the island's first official superhero group. He believes that by teaching them to harness their Dunamis by an early age, as well as instilling in them a strict moral code, they'll be ready to defend us from anything in the future. The name of this class? The Umbra Academy. Meanwhile, another man with a different set of ideals, Lord Saline, wants to begin his own program, The Astra Academy. While his school teaches young minds to control their Dunamis as well, he is viewed more as an extremist who wants to tear down the wealthy. While the schools are aware of each other, they have agreed not to clash directly.
- First Class: As both academies officially begin class, they are going to need both students and teachers. Anyone aged 17 and under is welcome to join either group, be it as a student or a teacher. Anybody over that age will have to apply as a teacher/guardian, as the students are largely made up of ten year olds. Either way, whether you're a student or a teacher, you are tasked with standing in front of the class and introducing yourself. Talk about your world and most importantly, what it means to be a hero! Be prepared to take questions, too.
- The Clash: Astra Academy's first mission is underway! Lord Saline has tasked both students and teachers to break into the vault of a museum, using only Dunamis and non-lethal methods when disposing of guards. Ideally this is meant to be a stealth mission, so it's best not to get caught at all. The target? A pink diamond, belonging to a corrupt owner, which Lord Saline intends to sell and distribute to the poor. Meanwhile, the Umbra Academy has a mission of their own! Their students and teachers are to stop an ongoing burglary of a popular museum. If it wasn't obvious so far, it quickly becomes clear that both groups are sent to the same location, with the goal to prevent the other from succeeding. Looks like it's the clash of the academies!
- The Last Stand: Eventually, it's revealed that Mr. Bubbly and Lord Saline are in fact the same person, a legendary con man known as Jet. He created both academies and pit them against each other so he can steal the pink diamond for himself, which he succeeds. Now, even though they're officially disbanded, it's going to take the full force of both academies to catch this criminal mastermind before he gets away. Jet commands a luxury airship full of well-paid guards and mercenaries, which is easily tracked down by our heroes. Using your lessons of stealth and combat from either class, it's time to find your way around his cronies and get that diamond back!
• Prompt G: Make your own! It could include spiders and/or capes.
Arthur Pendragon | Fate/Grand Order
Easily the most worrisome thing for Arthur about this new world is the power of emotions. He spent a great deal of his life suppressing how he felt personally in favor of making the wisest, fairest, and most logical decisions as king and while that time now is long since past, he still finds his emotions being obvious to anyone who happens to catch him having a particularly strong reaction to something a disturbing notion. He rather likes having the freedom to be able to choose himself whether or not he wants his feelings known.
As such, it was only a matter of time before he became interested in the practice of emotion magic, or what the locals call dunamis. A knight does not use magecraft, true, but the appeal of dunamis for Arthur lies more in the beginner steps than the more advanced techniques. Through it he can learn to control the environmental effects emotions can cause and that is the part Arthur is keenest on studying. His thinking is that he can stop progressing his skill in it once he’s mastered that and simply continue his knowledge on the practice so that he might be of some use to Ritsuka, should she need it.
Of course, the practical reasons for looking into dunamis aside, he's really just very curious about it.
Most mornings he can be found in the residential area, purposely bringing up specific memories of his that he's noticed stir emotions in him, that in turn cause things like flowers to bloom or persistent dust devils to kick up. Of course, his aim is usually to try making these things stop happening, but so far he's mostly only managed to minimize the effect rather than keep them from happening completely.
𝔹. 𝔾𝕀𝔾𝔸ℕ𝕋𝕀ℂ 𝔹𝔼𝔸𝕊𝕋 ℍ𝕌ℕ𝕋𝕀ℕ𝔾
The existence of the Beastmaster Hunting Guild and its postings to the task board is rather fortunate for Arthur, because it gives him an easy way to earn sylvs while doing what he already was more or less helping out with anyway. Hunting is really the best way for him to keep himself physically active, short of inviting others skilled with weapons to spar with him, but there is another reason for him throwing himself into battles besides that and the currency it makes him: the seals on Excalibur.
Already having taken down plenty of spirarea and a few stingers, Arthur has decided to have a bit of a break before tackling the... er, trash monsters in the sewers and tackling more of the giant wasps. He has a few heavy sacks with him containing spirarea wings and stinger abdomens as he heads to turn them in.
ℂ. ℂ𝔸𝕋ℂℍ 𝕆𝔽 𝕋ℍ𝔼 𝔻𝔸𝕐
Normally, Arthur is in favor of any festivities that lift the spirits of the people, but he's really not sure about this one. Certainly their hearts are in the right place, though there's no evidence that the Arehtei care at all for these festivals. He himself wasn't especially interested in joining in, but it seems some of the organizers of one of the games had other things in mind.
And that's how he came to be blindfolded now while his partner throws frisbees at him. In his defense, he tried to turn the organizers down, truly. Unfortunately, there just isn't any saying 'no' to them. For a while, he tries to play fairly, but his partner throwing the frisbees isn't exactly skilled at giving directions, he soon learns, so while getting smacked in the side of the head is all very fun and entertaining -- to everyone but him, of course -- after a bit of it, he starts to consider relying on Instinct to end this ridiculous game as soon as possible.
𝔻. 𝕎𝕀𝕃𝔻ℂ𝔸ℝ𝔻
OOC ; Make up your own prompt and I'll roll with it or hmu via PM or Discord at Moonbunny#3890 to hash something out with me! o/ Also feel free to switch up tenses to your liking and I will match you in my responses.
B
dropsproof of completing his tasks."Looks like you've been busy, huh?"
Although... just how many of those did he kill, anyway??
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"I have been hunting the more dangerous beasts that have become a nuisance to the settlements," he answers. "Since the guild was offering payment in exchange for proof of some kills, I thought it most practical to turn in some. We Servants are well equipped for such tasks, as you know. It may be safest for some of us to take them on."
He lowers his sacks then and opens one to show her the stinger abdomens. They are rather... huge. He's wrapped the stingers themselves in copious folds of cloth so that they won't accidentally poison anyone. He has more of the spirarea wings than the stinger abdomens, seeing as those at least he could fold into the sacks more easily.
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"Aren't those the ones that are supposed to be really poisonous?"
Even Servants can be poisoned, you know!
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Arthur clears his throat quietly and closes the sack up again, hefting it back over his shoulder. "'Something the matter, Ritsuka?"
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Obviously he managed just fine, but still! Surely if she'd taken a similar (but proportionately smaller) risk, she'd have been scolded for it!
"It wouldn't help anyone if you got poisoned and stranded because no one else was there."
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B
And well, hunting monsters together is only natural. And it will keep Ritsuka from worrying, even if Gawain thinks it unfounded. Arthur is one of the strongest spirits there is, such a thing is a trifle to him. Still Gawain has gone along anyways, because company eases to repetition that monster hunting had become to him at this point.]
It is going very well, isn't it, my King. But what do you plan to do with your share?
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Not that he’s told anyone about that, though.
In this place, however, he can’t possibly do the same. It’s harder to avoid the Servants, considering they’re in a new world where the laws of the universe aren’t fully known to them yet. It’s safest to work together, to protect each other and also Ritsuka. The circumstances have given Arthur a rather convenient excuse to indulge himself and get to know how alike and how different his nephew of this other world is from his own.
Traveling the forest with Gawain is... incredibly nostalgic. ]
I didn’t doubt it would for a moment.
[ He smiles at the other knight, perhaps a bit more broadly than he usually smiles. Is it Gawain’s saintly blessing or something else that keeps their path through the woods lit with sunlight? It’s hard to tell. ]
Ritsuka tells me she needs no more monetary contributions, so once I have made a few necessary purchases for a decent dwelling, I thought I would donate the excess to anyone else who might be in need. What about you?
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And yes, there is something comforting and familiar about this. He can remember when he finally joined his King and they traveled together through such places. Gawain tends to be an open person by nature, but now there is something else there, a comfort that he felt with very few people. Which might be a strange thought to have about a King of his, but it's true.]
Hmmmm, well I do use some of it to provide for her while she isn't looking and I also do give away to charity. [As a knight who had been known for helping the poor in life, it was only natural that he continue to do so.] Otherwise I just spend it on little frivolities here and there.
[He paused for a moment though.]
You do not wish to stay in the bathhouse? At all?
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Seeing how Ritsuka and I do not have a contract, temporary or otherwise, I had thought it only appropriate to find somewhere else to live while we are here. I did want to stay close enough in case my assistance was needed for anything, but Ritsuka has no use for me to hover so closely. She is relatively safe here and she has all of you as well, of course.
[ Well, that, and... ]
And given a few of the other inhabitants, for the sake of peace it is for the best I not live so near anyway. Why do you ask?
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[But well, Arthur's reasons make sense, so after a moment Gawain lets whatever gloom he was feeling vanish.]
But I suppose I shall just have to bother you then. [A pause then.] By your leave of course.
[He has to try not to be too demanding of his king! Even though Gawain is apparently so stubborn he can for the King to eat his bad cooking for years without complaint.]
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C, A practice in Kingly Head Trauma
He's lost sight of her now and he's paired up with a man he doesn't even recognise.
It's not that such matters, at least--because even if he doesn't know who the hell his 'partner' is, the Archer's going to do his damn best to both win this game and assure that noone else will ever play with him again.
A frisbee is gripped in his hands as he focuses on his opponent, a flat, cold look on his face as a smirk curls up his lips.]
That armour of yours suggests you are a warrior, you know.
If that's such, you should be more practiced in being able to sense a strike when it's coming.
[With a flick of his wrists, the calm-voiced archer sends the frisbee flying...
Curving on a perfect angle to kiss the side of Arthur's head with the gentility of a low-flying bull.]
royal brain damage
While using his Servant skills, he can sense now that his partner surely isn't some average person either. His lips press together in a thin line and his brow furrows as he turns towards the other man. ]
And unless you just arrived today, you should be more practiced at self-control. The point of the game is to trust each other. As long as you are here, you might as well not disrespect their efforts at organizing the event and at least try.
[ And on that note, he pulls the frisbee over his left shoulder and...
...lets it coast through the air serenely back towards his partner. ]
his head can take it
He's been here for months now, and he was honestly growing tired of being forced to play along with every new game, fancy and flight that this place decided to throw at the reclusive archer whenever he dared exit his bedroom to try to do good for his Master--so maybe he was just trying to get back at them a little for presuming he should do exactly what he was told.
...After all, didn't Master recently tell him he should do things that he wants to do?
He touches the front of his blindfold with a very soft smile on his face, keeping himself from laughing as he doesn't hear the man he's facing fall. He cannot see him with the blindfold on, but...
Using a Servant's skill known as Clairvoyance was cheating, wasn't it?
His eyes flick to the side as he can 'sense' where that Frisbee is coming from, and... the toss is far more gentle than Arjuna had afforded the poor King of Knights with his first. He catches it gracefully (even if Arthur won't see that.) and he considers it again.]
I have been here quite some time.
An irritatingly long time, if you ask me. And I have no appreciation for the organizers of these events when they feel the need to force people to participate in them when they are clearly far from interested.
[You can almost hear the smile on his voice...
followed by another sharp whistle as that Frisbee makes its round to Arthur once again. Duck or grab it, your highness.]
he has the HEART of a dragon, not the SKIN of one
An understandable feeling, of course. It is reasonable to feel anger in response to having your life toyed with against your will. What is not reasonable is your choice to endanger innocents. There are other worthy outlets here for your rage. You should be grateful to be paired with me today. I am.
[ Again, he estimates where the other man is standing and throws it his way, still maintaining the same gentleness he had before. He even helps his partner out this time honestly once it starts drifting off course as the wind kicks up: ]
About four paces to your left.
sounds like a you problem, honestly
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Poor Arjuna, tired of knights, lol
there's so goddamn many of you and you're all so...!
:3
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C
The fact that the frisbee keeps hitting Arthur in the head is a complete accident, clearly.
"Oops, I mean my right, not yours! I'll get it right this time, your right!"
Note: he will never get it right. Enjoy your head trauma.
SCREECHES AND STICKS LEGGY OUT
But to his credit, he still doesn’t yell at the man. Instead, he turns and positions himself again in a more defensive stance, prepared to move to the best of his ability.
“What?” he blurts out when again he’s given some very confusing directions. “Well— Which is it? My right or yours?”
He does decide that he’s had enough of being bonked with frisbees though, so in a last moment of hasty options-weighing, he springs to his left and finally, finally grabs the flying disk out of the air.
Thank goodness for Instinct, honestly.
“Excuse me,” Arthur calls out, holding his captured frisbee in hand still. “Might I ask you your name?” He figures he has the right to at least know who’s trying to give him brain damage.
fdkhgjkjdf hi
"Sorry, I think I mixed up my directions again, but you caught it this time!" His frown grows deeper at the question of his name, but his reaction doesn't seem to bleed into the somewhat cheerful tone he's using. "I'd like to keep that a secret for now, so why don't you call me Caster?"
💙
“Caster, is it,” he murmurs quietly to himself, before answering. “I see. Then you may call me Saber. I was attempting to play the game fairly, but might I be closer to the truth by suspecting this is your idea of a little practical joke?”
He throws the frisbee back in the direction of the other man, letting it glide on the air gently.
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A, mind you he's done negative fuck all with dunamis
creeper tendenciesardor burns brightest for, the tragic king is often themself to some degree. Except for the times where they're a little girl, or angry Santa Claus, or a Sith warrior, or whatever the whole MHX story line is supposed to be, I have two braincells left to my name and I need them to remember how breathing and spelling antidisestablishmentarianism work.While Arthur's taken to trying to learn the local magic like a particularly dumb duck takes to trying to eat a crusty baguette, Gilgamesh still lives by the old adage of 'if it ain't broke, go fuck yourself, I literally throw weaponry from a hammerspace and you can take your sadness rain and shove it up your unmentionables'. While he's not being a productive member of society, he is being a productive member of the mouthy peanut gallery, perching and watching Arthur bungle his way through... whatever it was he was trying to accomplish.
Enough kingly brainpower being wasted on that particular puzzle--why try and play a game of 21 context clues when you could make fun of someone else and get a direct answer instead? "If your aim is to spread the dirt slightly farther from its starting position, you've achieved that admirably. If that's not your purpose, then one does have to wonder why in the world you're wasting your time perfecting your ability to make a mess, King of Knights."
This bitch...
“One does not have to wonder anything,” he replies, “It is my own time to waste as I see fit.” Arthur’s voice is a little tense, but he is doing his best not to be outrightly antagonistic. He doesn’t want to fight. He must remember that this is not the same Gilgamesh from his world. He wants to give him the benefit of the doubt, even if his gut tells him that isn’t enough of a reason to.
“It seems to me the more pressing question is why you are here.”
Yeah, he doesn’t know anything about Gilgamesh’s weird stalker habits with regards to Arturia.
excuse you that's king bitch
"I will wonder as is my prerogative--and I will wander as well. If it were for you to know why and what I do, the knowledge would've already been yours. You struggle above your station as always... and suck your teeth at your betters, even as you flounce about like a child." It's not his Gilgamesh, it's a worse Gilgamesh--but not the worst Gilgamesh, he's like. Fourth runner up. In a five man race. Caster got a medical exemption.
Honestly nobody needs to know about Gilgamesh's weird stalker habits with regards to saibah, the less I have to think about it the happier I am.
Yes, yes, Your Royal Bitchyness
But, even if he is the 4th Worst Gilgamesh, he’s still definitely a Gilgamesh and the remark about being Arthur’s better just proves that Goldie here still can’t breathe a single breath without putting someone else down while raising himself up. Actually, it’s a little funny and Arthur has to laugh. To him, it’s predictable and ironic that even this one does the same thing. He knows why his world’s Gilgamesh constantly does it and he has to wonder if this one does it for the same reason.
“Oh?” he says, through his quiet laughter, “I was not aware that you were a master in the locals’ strange magic. I see now that your criticism was a segue into upstaging me in the art of dunamis.”
you only increase my power by making the title longer
Changing it to "Yrb" now. Extra short.
A
Which really doesn't have much to do with what's happening right now, that being the flowers being picked by Kiyohime. It's fine having an completely insane dragon picking flowers, right!?]
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He smiles softly and walks over to her, crouching down nearby so they can be eye-to-eye. She's definitely the Servant he sensed. A bit odd though that she's more interested in the flowers than she is in him. ]
Good morning. I do not believe we have met yet.